Vala isikhangiso

Amashumi eminyaka, imakethe yegeyimu yevidiyo ibibuswa ama-consoles akhelwe inhloso noma amakhompyutha anzima. Kusukela ezinsukwini zokuqala zika-Atari no-Commodore kuya enkathini yesimanje ye-Microsoft ne-Ryzen, imidlalo eminingi yevidiyo yabe idlalwa ekhaya. Kepha kwabe sekufika i-Apple ne-iPhone yayo, umqondo wayo owakopishwa abanye abakhiqizi, futhi ubuso bemidlalo bashintsha kakhulu. Njengoba abantu abangaphezu kwezigidigidi eziyisi-6 abanama-smartphone namuhla, akumangalisi ukuthi imidlalo yeselula manje ibalelwa ngaphezu kwama-52% emakethe futhi izongenisa imali engaphezu kwezigidigidi ezingama-2021 zamarandi ngo-90. 

Lona izinombolo zivela embikweni, enyatheliswa inkampani ye-analytics yemboni yemidlalo i-Newzoo. Uveza ukuthi imakethe yemidlalo yeselula manje ayisiyinkulu nje kuphela kunemakethe yekhonsoli ne-PC ehlanganisiwe, kodwa futhi iyisigaba esikhula ngokushesha emakethe. Kepha imakethe yemidlalo iyonke isakhula, okusho ukuthi akuwona nje kuphela amageyimu eselula adume kakhulu kunangaphambili, kodwa empeleni ibiqhubekisela phambili imboni kusukela ngo-2010.

Umkhuba ucacile 

Isifunda sase-Asia-Pacific sibambe iqhaza elikhulu ekuthengisweni kwezigidigidi ezingama-93,2 zamarandi, kanti i-China iyodwa yenza imali engaphezu kwezigidigidi ezingama-30 zamaRandi, i-US $ 15 billion kanye neJapan engaphansi kuka-$14 billion. I-Europe ibalelwa ku-10% kuphela, ibalelwa ku-$9,3 billion ekuthengisweni. Kuyaphawuleka futhi ukuthi izengezo ezinkulu kakhulu zivela emazweni asathuthuka e-Latin America, Afrika kanye naseMpumalanga Ephakathi. Yize lezi zifunda zibalelwa ngaphansi kuka-10% wesamba semakethe yemidlalo yeselula, zibonisa ukukhula okushesha kakhulu, okulindeleke ukuthi kuqhubeke eminyakeni embalwa ezayo.

umdlalo emakethe

Njengoba inani labanikazi bama-smartphone kulindeleke ukuthi liqhubeke likhula (okulindeleke ukuthi lidlule i-2024 billion ngo-7), futhi kucatshangelwa ukwanda kwamanethiwekhi anesivinini esiphezulu emhlabeni jikelele, kusobala ukuthi kuzoqhubeka nokukhula. Futhi-ke, mhlawumbe ukudumala kwabo bonke abadlali bakudala. Izitudiyo zonjiniyela zingabona amandla acacile kumageyimu eselula futhi zingaqondisa kabusha umsebenzi wazo kuzingxenyekazi zeselula.

Ikusasa elimnandi? 

Ngakho-ke akukhona ngokuphelele ngaphandle kombuzo ukuthi yonke into izophenduka. Namuhla sizama ukwethula imidlalo ye-AAA kuselula ngezinsizakalo zokusakaza-bukhoma ezizosinika ukufinyelela okukhethekile kokuqukethwe okutholakala kuphela kuma-PC nama-consoles. Kodwa uma onjiniyela beshintsha ngokuhamba kwesikhathi, singase sidinge lezi nkundla zokusakaza zamakhompyutha ethu ukuze sikwazi ukujabulela zonke lezo zihloko ezinhle ezikuwo. Yebo, umbono onesibindi kakhulu, kodwa ukugcwaliseka kwawo akuphumi ngokuphelele.

umdlalo emakethe

Uma abathuthukisi beyeka ukubona iphuzu lokuthuthukisa izihloko zamapulatifomu "avuthiwe" ngoba ngeke balethe inzuzo efanele, bazohambisa yonke imizamo yabo kubasebenzisi beselula futhi imidlalo ye-PC kanye ne-console izomane iyeke ukukhishwa. Impela, umbiko ukhombisa ukuthi imali yokudlala ye-PC yehle ngo-0,8%, imidlalo yama-laptop yehle ngo-18,2%, nama-consoles nawo ehle ngo-6,6%. 

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